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This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: This is the one I'll continue to revisit whenever I need my DD beat 'em up fix.Your IP address has been temporarily blocked due to a large number of HTTP requests. It's a remake that very much kept true to the original DD1, both in aesthetics and gameplay, while finessing and borrowing elements from later titles, and doubling the core game with all-new stages. I still think Double Dragon Advance for GBA is my favorite Double Dragon of all time. That might have been the greatest thing I will ever hear in my life. Kaufman's soundtrack is aces, and I loved how he pulled classic songs from both DD1 and DD2 - though it was something of a missed opportunity that he didn't include an arrangement of DD1's Stage 3 Woods theme for the Haunted Forest level, especially when the other three original stage themes made an appearance. Loved all the batshit camp like the space setting, taking on a tank, the Little Shop of Horrors dino/shark hybrid, the Bimmy gag, and that end credits theme. The game doesn't dick around when it comes to the difficulty, and the game rather quickly got repetitive and tiresome in its core gameplay (as most Double Dragon titles tend to do), but I'm glad I saw it through to the end. So I fired up the game after I'd left it years ago from where I couldn't even beat stage 2's Skullmageddon boss. I like Beat'em-ups and would like to play them with my younger relatives but this game takes the fanservice way too far that nowadays it can come offputting for some.įar as the character models go though, which might be one aspect of the game that some may see as not having aged well, I'd say with some more details to them to make them cleaner and more up to date could help, but there is an odd charm to them that makes it difficult for me to dislike them :P They at least have neat animations If there is one thing I dislike about the game, then it would be the pretty fanservicey female characters in the game. If you've been wanting to get the OST, def. Virt really went far and beyond with the soundtrack in this game, heck Mecha Rider's theme is a neat nod to JP video game music! The music in particular is the game's highest point, Mission 2's track has been on my mind for a while lately XD I gotta give credit to the inclusion of Mecha Biker as an actual nod to Boxart Megamen and even using attacks based on him! Like you KNOW he's Megaman but they didn't go too overboard with the design. To his credit though, he CAN kick your ass if you don't figure his patterns well. Why does it even HAVE a weak point? Couldn't you have put a cover on it?!?" "IDIOTS! Don't let them near the glowing red weak point!. Skullmageddon is clearly inspired by Shredder but with the added bonus not just sounding like that Skeletor fellow, but also being your typical 80s cartoon bumbling villain. The game did get tough for me at certain points that I needed to fall back onto the defensive centric stance but after some perseverance I managed to beat the game.įar as Presentation goes, this game really nails that 80s vibe the best, with its music, cartoony villains and whacko stages and interactions. Gameplay-wise, I find it funny how as part of their replayability factor, you can get tapes and cash throughout a playthrough in order to level up your skills and stances, but I won't say it isn't addicting :P I do think this is one beat'em-up that takes time to get used to the controls, movement and combat flow, but seeing it played properly can be impressive. One thing I had an issue with are the dodge and run buttons, as I don't know if it is my rig (I am using a wired DS4 connected to my laptop) but I can't help but think the game is registering my inputs more than once when doing certain actions, to the point that I either get some actions coming out late like dodges and rolls, or I end up hitting juggled enemy when I just wanted to move forward to keep them juggled. I actually beat this game a few days ago.Īs part of clearing my backlog, I decided to side track a bit and replay this game again, and I enjoyed it for the most part.
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